Wednesday, March 20, 2013

Mapping

Theory Basis: Instructional Theory
 

Title: Instructional Strategy – Mapping
Drawing may be innate in humans. Scientists have estimated artifacts showing evidence of workmanship with an artistic purpose happened 40,000 years ago.  Whether for satisfaction, the preservation of an historic event, or trying to extend communications beyond our mortality, visuals are a part of who we are.
This blog will focus on the what, when and how to best incorporate the use of the instructional strategy mapping. Mapping is a “spatial” learning strategy that graphically displays information and the relationships between or among information. It is a visual tool for constructing knowledge.
The Theory
 
Multimedia Principle - Incorporation of visuals
Visuals are inherent to how we process information.  Advancing the work of Allan Paivio’s dual-coding theory, Richard Mayer (1) introduced the “multi-media principle” which states, “Students learn better from words and pictures than from words alone”.   For a general discussion on how to incorporate visuals see my Blog June 2012
Brain Based Learning
Mapping is the teaching strategy that most closely mimics how the brain works.  It is pretty much accepted as fact that our memory does not store individual facts in isolation but via relationships.  A great example is the Visual Thesaurus. 
A detailed paper regarding mapping covering the theory and some more details on how to construct maps see the article by Novak & Canas.

Types of Maps
 A related capacity of us humans is to categorize and classify our experiences and mapping is no different.  In the set of all images, Marzano, et al (2) refer to maps as “nonlinguistic representations” and categories of “graphic organizers”.  In the book, Instructional Design, Implications for Cognitive Science, West, et al, (3) starts with families of learning strategies and mapping is in the classification of “spatial ” along with frames type one and two (think tables).   Hyerly (4), in the family of “visual tools” uses the term “thinking maps” and provides application for “webs, organizers, and thinking-process maps.

Ok.  So besides sharing these resources with you, the points I want to make at this time are: DO NOT to get hung up on the terminology and there is help available for just about any kind of map you can think of and some you probably wouldn’t.
 

Parts is Parts – the Basics
A map consists of a principal topic, at least one associated piece of information and some relationship between the topic and the associated information.  From there, there really is no limit.  Elements can be represented by just words, or by using a variety of words in symbols such as circles or rectangles.  Relationships are usually represented by various types of lines.   The relationships can be defined or inferred.  I suggest developing a legend for more complex maps.

 
Kinds of relationships
Associations and relationships on a map are like the axons and dendrites in our brains; they make the connection between pieces of information.  There are no limitations as to how information can be related considering the limitless store of possibilities in your brain.  Although for some purposes you may wish to restrict the relationship down to even one depending on your use.  For example, mapping out an event where timing is important might use a “follow” relationship. Some examples of relationships are:

 

Take a moment and identify the relationship in the Descriptive Pattern Organizer example above.  What word(s) would you use on the lines between the main topic (instructional maps) and the elements to describe the relationship? My interpretation can be found in the right column.

Application
Mapping can be integrated throughout the learning process. Following are a few examples:

Event of Instruction: Inform learners of objectives:  What a great way of explaining the relationship of the course content and the relationship as to how the learning will apply on the job.  A map can be used as a type of advanced organizer describing the path of mastering the performance objectives.

Event of Instruction: Recall of prior knowledge:  Lubricate your students minds by having them associate what they already know related to your topic.   Considering the plethora of relationships it’s a good bet your students will surprise you.  After all, one of the characteristics of adult learners is the knowledge and experience they bring with them.

Event of Instruction: Present the content:  Provide a map related to your specific subject and refer to it and the relationships as you cover the topic.  Another application would be to provide the students with a partially completed map and have the learners complete the map while you unfold the course content.

Event of Instruction: Provide learning guidance: Mapping can be used as an elaboration strategy. Have the students construct a map. The power of elaboration can be enhanced by asking students to explain and justify their elaborations. Cooperative learning: create groups and have the group develop a map.   A map could be used to aid the learner in choosing a learning strategy (metacognition).

Event of Instruction: Assess performance: Maps can be used in a variety of ways to verify the attainment of declarative knowledge.  Use a map as a form of fill in the blank and have the learners supplement the relationships or have them provide salient elements to a concept or process.

Event of Instruction: Enhance retention and transfer to the job: Utilize a “graphic facilitator” to construct a real-time map as the learning progresses.  Review the map and reconnect to the learning objectives.  Open the review up to questions and clarifications as course material is reviewed.

Technology Driven Applications

There are software programs specifically designed to develop maps; Mindjet, seems to be a popular one.  An internet search will yield several possibilities.

Hybridized example:  I designed the following map example for use as a review activity following a video from within a computer-based course.  To complete the map, roll your mouse over the possible topic answers.  Click on an answer. The correct answer completes that part of the map and launches the next element.  An incorrect answer provides feedback. The various sections of the map are completed in succession.


With permission of Mission Support Alliance, LLC

Closing

I hope to have inspired you to take another look at the mapping strategy; not only for your design considerations, but as a tool for you as well.

Best regards,

Cj

Resources

1.   Mayer Richard, E. (2003). Multimedia Learning. New York, NY: Cambridge Press.

2.   Marzano Robert, J. Pickering Debra, J. & Pollock Jane, E. (2001). Classroom Instruction that Works: Research based strategies for increasing student achievement. Alexandria, Virginia. Association for Supervision and Curriculum Development.

3.   West, C. K, Farmer, J. A. & Wolff, P.M. Instructional design implications from cognitive science.  Englewood Cliffs, NJ: Prentice‑Hall.

4.   Hyerly David. (1996) Visual tools for construction knowledge. Association for Supervision and Curriculum Development (ASCD).  Alexandria, Virginia.

Monday, March 4, 2013

Media, Method, and Mode - Instructional Media Decisions


Theory Basis: Communications Theory

Selecting Instructional Media

I was recently tasked with conducting an assessment on our instructional design process and how instructional media is selected.  The assessment reveled we really didn’t have a process.  This may or may not be a problem depending on your business model and how the training function fits in.  But, if on occasion you have a need to champion how you design your training it could be the shield required to deflect off your challengers.

In this blog I thought I would share some of my experiences that may be of value including some terms, misconceptions and some considerations when selecting media for instruction.

Revisiting the Terminology

As instructional designers we are schemers. We engineer the environment with a deliberately arranged set of external events designed to support internal learning processes. These are the methods we use to initiate and reinforce learning.

We do this by communicating: goals, facts, concepts, processes, procedures, attitudes, etc… etc… This information is transmitted via a medium.  Media include: realia , radio, television, computers, tablets, and print to mention a few.

The media communicate our message via modes.  Modes relate to our sensory system.  Modes include: audio, visual (graphics), touch, and text.

In summary, designed instruction uses methods by employing media to communicate a message via modes to the learner.  Graphically it looks like:


A Scheme for the Function of Instructional Media
 

Comprehension Check

In this blog experience what method(s), medium (media), and mode(s) are being used in section “Revisiting the Terminology” above? The answer is in the lower portion of the column on the right.

Media and Learning

The idea that the “newest” media is somehow better than older media goes way back. As advancements in communications technology began to offer new ways to communicate, each new development came with the hype that it would revolutionize education; television, video disk, computers...  Well at least the technology was revolutionized but the process of how humans learn remains the same.

 In 1983, Richard E. Clark published the legendary article, Media Will Never Influence Learning in the journal of Educational Technology Research & Development.  The article sparked a lasting debate about media by stating, “Media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition”.  It turns out for the most part Clark was correct.  Fifty years of media research comparing one media to another supports this fact.   

Which Medium is the Right One?

Which media will work best?  The answer is subjective at best and the answer will vary from situation to situation.  It can be as simple as using whatever resources you have at hand.  Like opening up the refrigerator and deciding what’s for dinner based on what’s in it.  On the contrary, decisions involving thousands of employees and even more dollars with certain political fallout aren’t as easy.

Further complicating the decision is what once were considered distinct and separate delivery technologies are increasing converging. This is evident by the language we use to describe it, specifically “multi-media”. Now we have devices that can combine the various modes into one delivery system such as computers, tablets, and smart-phones; all able to connect in our Post-Internet world.

The key to guiding this decision is knowing the target behaviors and the conditions under which the behavior is to be performed.  At this time the words “ learning objective” should be flooding your neural net.  With this knowledge you can begin to either select or eliminate potential media.

The Big-4, And We Ain’t Talking Basketball (Technical Considerations)

With so many media options available I recommend using a process of elimination to narrow down your options.  Efficiency would dictate to consider media attributes that will narrow down the options quickly.  To do that, I suggest beginning with the following questions:

1. Is realia essential for mastery?  It’s the real thing, or at least a model of the real objects. If you want to teach a person to lay bricks; you will need a supply of bricks, motor, and tools. 

2. What type of communication is required? (one-way vs. two-way; If two-way synchronous or asynchronous)

3. Mass media vs. One-to-One or One-to –A Few.  Does mastery of the objective require individualized instruction and feedback?

4. Does the potential audience all need to participate at the same time? (Audience dispersion)

Some instructional situations will need a blended approach to support different kinds of learning.  Media selection can be driven by the categorizing the learning objectives or learning outcomes. These can be used as a general guide toward media decisions in that the advantages and disadvantages of each media yield a general tendency to support various learning methods.

Learning objectives can be categorized into domains or in the kinds of learning outcomes. Think Bloom’s Taxonomy (Cognitive, Psychomotor, and Affective) or Gagne’ learning outcomes (Intellectual skill, Cognitive strategies, Verbal Information, Attitudes, and Motor skills). 
  
 

Considerations-Practical

Romzoski (2) points out “In Practice, on can seldom go very deep into the detail of instructional design without coming across economic, practical or human (including social and political) constraints that are outside our sphere of influence.  As one cannot eliminate or neutralize these constraints, one had better work within their confines”.  I suggest the following as practical considerations:






  • Audience location
  • Audience size
  • Consequences of task error
  • Cost
  • Customer requirements and expectations
  • Human Factors
  • Learner abilities (verbal and physical)
  • Instructor/Expertise availability
  • Time (implementation and completion deadlines)
  • I’m sure your situations will generate unique considerations

Will it enhance learning?

In addition to the technical and practical considerations, Newby, et al (3) have developed a series of questions and a checklist to aid in determining if a particular media would enhance learning. These questions consider instructional design process considerations blended with compatibility to various methods. For example: Does the media… “Allow the order of material to be easily changed?”  See:  Newby Checklist.

Reflection


In my experience, the practical considerations seem to carry more weight than technological ones except for the need for realia.  And, for the most part, media decisions are made in a fairly informal way.  I am making a version of a “Selection Process” I developed available to you as what I hope you will find a defendable process if ever you need one.  Constructive comments welcomed.

Regards,

Cj

References:

1. Schramm Wilbur L. (1977) Big Media, Little Media: Tools and Technologies for Instruction Vol. 2. SAGE Publications, Incorporated, Thousand Oaks, CA

2. Romiszowski, A. J. (1990). Designing instructional system: Decision making in course planning and curriculum design. New York, NY. Nichols Publishing.

3. Newby Timothy, J. Stepich Donald, A. Lehman James, D. Russell James, D. (2000) Instructional Technology for Teaching and learning: Designing instruction, integrating computers, and using media. Second Edition. Merrill-Prentice Hall. Upper Saddle River, New Jersey.